![]() ![]() If you're accustomed to such complexity, the combat of Cat Quest II will seem a bit too shallow. However, other games in the genre give you a plethora of abilities to utilize. If I were new to action-RPGs, I’d probably be enthralled by the responsive combat. You’ll essentially mash down the attack button, dodge when you have to, and cast a few spells when you can. The combat, for instance, is completely adequate. Missed opportunity, I suppose.ĭespite these issues, Cat Quest II is still a very playable and accessible action-RPG. Too bad your protagonists are silent, and too bad every other character is just a walking pun-vessel. This would be fine if Hotto Doggo was merely comic relief and there were other meaningful characters in the game. Furthermore, while adding hot dog metaphors into the mix is a good start, it’s just another dumb gimmick-not real character development. Unfortunately, this is one step forward and two steps back, as even Hotto Doggo really just wants to make puns. ![]() He’ll use hot dogs and condiments as metaphors to discuss everything under the sun. “Hotto Doggo,” for example, is your sage "Japanese" weaponsmith. There are a few unique characters in the game. Being able to see more facial expressions would go a long way toward making this game feel livelier. Every piece of dialogue is delivered with the same static portrait. Persona 5, for instance, uses subtle cues to denote mood when characters are angry, confused, or playful, but Cat Quest II does nothing of the sort. Dialogue “portraits” help a little, but there is no variation in these images either. Because every character looks the same, it's hard to take an interest in the world of Cat Quest II. Being forced to sit through dialogue over and over again is annoying, although it was one of the few negative aspects of my time in the game.Where the minimal art design really fails, though, is when the game tries to deliver story or characterization. ![]() This is mostly okay, but it was a bit frustrating on some of the longer levels. If you happen to die during a quest, you have to begin the entire quest again. Unfortunately, there are some problems with the game’s check pointing. ![]() It’s a game that’s supposed to be experienced with friends and family in co-op so some it’s short length makes a lot of sense. You can also upgrade items and armour using money found throughout the world.Ĭat Quest II can probably be finished in a sitting or two. If you find an item you’ve picked up before, the game will automatically level up the item in your inventory instead of cluttering things up with duplicates. There’s a simple loot system here to rewards players, but it also streamlines the process compared to other RPGs or looter shooters. Outside of the games narrative, there are lots of additional enemies and dungeons to find that reward players with new armour, weapons and magic spells. This increase in variety is a welcome addition as the first title started to feel a little stale the further you delved into it. There are more environment types, more interesting dungeon designs and an even bigger host of enemy types to find throughout the world. The world of Felingard is much more varied compared to the first game. ![]()
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